From 759515324317d0bb197271d3904fff448cbd9aa7 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sat, 7 Jan 2017 16:06:44 -0500 Subject: [PATCH] Enforce Sync Chunk Unloads Unloading Chunks async is extremely dangerous. This will force it to main the same way we handle async chunk loads. diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java index e0d91ff69..dbc8dc4b9 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java @@ -235,6 +235,7 @@ public class CraftWorld implements World { } private boolean unloadChunk0(int x, int z, boolean save) { + Boolean result = MCUtil.ensureMain("Unload Chunk", () -> { // Paper - Ensure never async net.minecraft.server.Chunk chunk = world.getChunkProviderServer().getChunkAt(x, z, false, false); if (chunk == null) { return true; @@ -242,6 +243,7 @@ public class CraftWorld implements World { // If chunk had previously been queued to save, must do save to avoid loss of that data return world.getChunkProviderServer().unloadChunk(chunk, chunk.mustSave || save); + }); return result != null ? result : false; // Paper - Ensure never async } public boolean regenerateChunk(int x, int z) { -- 2.19.1