From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Tue, 25 Aug 2020 20:45:36 -0400 Subject: [PATCH] Fix Entity Teleportation and cancel velocity if teleported Uses correct setPositionRotation for Entity teleporting instead of setLocation as this is how Vanilla teleports entities. Cancel any pending motion when teleported. diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java index f9f6a57e4e07d94c01d6b559e8138404b78d31f3..cfb14c54d648e6b8f83382601bd639056ebe2125 100644 --- a/src/main/java/net/minecraft/server/Entity.java +++ b/src/main/java/net/minecraft/server/Entity.java @@ -1315,6 +1315,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke } public void setPositionRotation(double d0, double d1, double d2, float f, float f1) { + this.mot = new Vec3D(0, 0, 0); // Paper - cancel entity velocity if teleported this.g(d0, d1, d2); this.yaw = f; this.pitch = f1; diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java index 16664a446192c77903ff1f10989c7afab703eb49..05b3a7478195037927cd1a902b603862d9747e61 100644 --- a/src/main/java/net/minecraft/server/PlayerConnection.java +++ b/src/main/java/net/minecraft/server/PlayerConnection.java @@ -501,7 +501,7 @@ public class PlayerConnection implements PacketListenerPlayIn { public void a(PacketPlayInTeleportAccept packetplayinteleportaccept) { PlayerConnectionUtils.ensureMainThread(packetplayinteleportaccept, this, this.player.getWorldServer()); if (packetplayinteleportaccept.b() == this.teleportAwait && this.teleportPos != null) { // CraftBukkit - this.player.setLocation(this.teleportPos.x, this.teleportPos.y, this.teleportPos.z, this.player.yaw, this.player.pitch); + this.player.setPositionRotation(this.teleportPos.x, this.teleportPos.y, this.teleportPos.z, this.player.yaw, this.player.pitch); // Paper - use proper setPositionRotation for teleportation this.o = this.teleportPos.x; this.p = this.teleportPos.y; this.q = this.teleportPos.z; @@ -1302,7 +1302,7 @@ public class PlayerConnection implements PacketListenerPlayIn { // CraftBukkit end this.A = this.e; - this.player.setLocation(d0, d1, d2, f, f1); + this.player.setPositionRotation(d0, d1, d2, f, f1); // Paper - use proper setPositionRotation for teleportation this.player.forceCheckHighPriority(); // Paper this.player.playerConnection.sendPacket(new PacketPlayOutPosition(d0 - d3, d1 - d4, d2 - d5, f - f2, f1 - f3, set, this.teleportAwait)); } diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java index b1fdc5737d332c6210d57793468da1eda8f8b9d2..6ceb2d50c59b63a337364605f8a5280d905f2662 100644 --- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java +++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java @@ -547,7 +547,7 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity { } // entity.setLocation() throws no event, and so cannot be cancelled - entity.setLocation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch()); + entity.setPositionRotation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch()); // Paper - use proper setPosition, as per vanilla teleporting // SPIGOT-619: Force sync head rotation also entity.setHeadRotation(location.getYaw()); ((net.minecraft.server.WorldServer) entity.world).chunkCheck(entity); // Spigot - register to new chunk