From 7ebee1455ff20e7424264ecce40e8dd4c8de973c Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 19 Jul 2018 01:23:00 -0400 Subject: [PATCH] Don't process despawn if entity is in a chunk scheduled for unload This won't happen anyways if the user has "skip ticking for entities in chunks scheduled for unload" turned on, but if they don't, protect from this instant killing the entity to keep it vanilla in behavior a player may teleport away, and trigger instant despawn diff --git a/src/main/java/net/minecraft/server/EntityInsentient.java b/src/main/java/net/minecraft/server/EntityInsentient.java index 04a1218ed9..141db48f16 100644 --- a/src/main/java/net/minecraft/server/EntityInsentient.java +++ b/src/main/java/net/minecraft/server/EntityInsentient.java @@ -623,6 +623,8 @@ public abstract class EntityInsentient extends EntityLiving { if (this.persistent) { this.ticksFarFromPlayer = 0; } else { + Chunk currentChunk = getChunkAtLocation(); // Paper + if (currentChunk != null && currentChunk.scheduledForUnload != null) return; // Paper EntityHuman entityhuman = this.world.findNearbyPlayer(this, -1.0D); if (entityhuman != null && entityhuman.affectsSpawning) { // Paper - Affects Spawning API -- 2.19.0