From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: MiniDigger Date: Wed, 29 Apr 2020 02:10:32 +0200 Subject: [PATCH] Allow delegation to vanilla chunk gen diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java index f7d542b828904fb51a30dfb7a50e01e4e2df0f3e..407a91f64e040745dea17544d6b7c6d125866c62 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java @@ -2032,6 +2032,32 @@ public final class CraftServer implements Server { return new CraftChunkData(world); } + // Paper start + @Override + public ChunkGenerator.ChunkData createVanillaChunkData(World world, int x, int z) { + // get empty object + CraftChunkData data = (CraftChunkData) createChunkData(world); + // do bunch of vanilla shit + net.minecraft.server.level.ServerLevel nmsWorld = ((CraftWorld) world).getHandle(); + net.minecraft.world.level.chunk.ProtoChunk protoChunk = new net.minecraft.world.level.chunk.ProtoChunk(new net.minecraft.world.level.ChunkPos(x, z), null, nmsWorld); + List list = new ArrayList<>(); + list.add(protoChunk); + net.minecraft.server.level.WorldGenRegion genRegion = new net.minecraft.server.level.WorldGenRegion(nmsWorld, list, net.minecraft.world.level.chunk.ChunkStatus.EMPTY, -1); + // call vanilla generator, one feature after another. Order here is important! + net.minecraft.world.level.chunk.ChunkGenerator chunkGenerator = nmsWorld.getChunkSource().generator; + if (chunkGenerator instanceof org.bukkit.craftbukkit.generator.CustomChunkGenerator) { + chunkGenerator = ((org.bukkit.craftbukkit.generator.CustomChunkGenerator) chunkGenerator).delegate; + } + chunkGenerator.createBiomes(nmsWorld.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), protoChunk); + chunkGenerator.fillFromNoise((runnable) -> {}, nmsWorld.structureFeatureManager(), protoChunk); + chunkGenerator.buildSurfaceAndBedrock(genRegion, protoChunk); + // copy over generated sections + data.setRawChunkData(protoChunk.getSections()); + // hooray! + return data; + } + // Paper end + @Override public BossBar createBossBar(String title, BarColor color, BarStyle style, BarFlag... flags) { return new CraftBossBar(title, color, style, flags); diff --git a/src/main/java/org/bukkit/craftbukkit/generator/CraftChunkData.java b/src/main/java/org/bukkit/craftbukkit/generator/CraftChunkData.java index 3d905c98704da64cefd009b2c796b24e729396a5..6e8018241664d2cc2a6a8d52d87946740ac8bb97 100644 --- a/src/main/java/org/bukkit/craftbukkit/generator/CraftChunkData.java +++ b/src/main/java/org/bukkit/craftbukkit/generator/CraftChunkData.java @@ -20,7 +20,7 @@ import org.bukkit.material.MaterialData; public final class CraftChunkData implements ChunkGenerator.ChunkData { private final int minHeight; private final int maxHeight; - private final LevelChunkSection[] sections; + private LevelChunkSection[] sections; // Paper - remove final private Set tiles; public CraftChunkData(World world) { @@ -171,6 +171,12 @@ public final class CraftChunkData implements ChunkGenerator.ChunkData { return this.sections; } + // Paper start + public void setRawChunkData(LevelChunkSection[] sections) { + this.sections = sections; + } + // Paper end + Set getTiles() { return this.tiles; } diff --git a/src/main/java/org/bukkit/craftbukkit/generator/CustomChunkGenerator.java b/src/main/java/org/bukkit/craftbukkit/generator/CustomChunkGenerator.java index e9502acf47b94e529f3ce273add9b7e0f4fe6d72..a4c3e307e861e6c220425d35fe228dcb9dc7ef31 100644 --- a/src/main/java/org/bukkit/craftbukkit/generator/CustomChunkGenerator.java +++ b/src/main/java/org/bukkit/craftbukkit/generator/CustomChunkGenerator.java @@ -34,7 +34,7 @@ import org.bukkit.generator.ChunkGenerator.ChunkData; public class CustomChunkGenerator extends InternalChunkGenerator { - private final net.minecraft.world.level.chunk.ChunkGenerator delegate; + public final net.minecraft.world.level.chunk.ChunkGenerator delegate; // Paper - public private final ChunkGenerator generator; private final ServerLevel world; private final Random random = new Random();