From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Sat, 23 Sep 2023 23:15:52 -0700 Subject: [PATCH] Optimise nearby player retrieval Instead of searching/testing every player online on the server, we can instead use the nearby player tracking system to reduce the number of tests per search. diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java index 5bbfb1af24e13a9e6a02ad8c36bb504a17f06398..6934e9dac0d69c043b73b7c46d59f2d39b37c67f 100644 --- a/src/main/java/net/minecraft/server/level/ServerLevel.java +++ b/src/main/java/net/minecraft/server/level/ServerLevel.java @@ -576,6 +576,115 @@ public class ServerLevel extends Level implements WorldGenLevel { this.lagCompensationTick = (System.nanoTime() - net.minecraft.server.MinecraftServer.SERVER_INIT) / (java.util.concurrent.TimeUnit.MILLISECONDS.toNanos(50L)); } // Paper end - lag compensation + // Paper start - optimise nearby player retrieval + @Override + public java.util.List getNearbyPlayers(net.minecraft.world.entity.ai.targeting.TargetingConditions targetPredicate, + net.minecraft.world.entity.LivingEntity entity, + net.minecraft.world.phys.AABB box) { + return this.getNearbyEntities(Player.class, targetPredicate, entity, box); + } + + @Override + public Player getNearestPlayer(double x, double y, double z, double maxDistance, @Nullable Predicate targetPredicate) { + if (maxDistance > 0.0D) { + io.papermc.paper.util.player.NearbyPlayers players = this.chunkSource.chunkMap.getNearbyPlayers(); + + com.destroystokyo.paper.util.maplist.ReferenceList nearby = players.getPlayersByBlock( + io.papermc.paper.util.CoordinateUtils.getBlockCoordinate(x), + io.papermc.paper.util.CoordinateUtils.getBlockCoordinate(z), + io.papermc.paper.util.player.NearbyPlayers.NearbyMapType.GENERAL + ); + + if (nearby == null) { + return null; + } + + ServerPlayer nearest = null; + double nearestDist = maxDistance * maxDistance; + Object[] rawData = nearby.getRawData(); + for (int i = 0, len = nearby.size(); i < len; ++i) { + ServerPlayer player = (ServerPlayer)rawData[i]; + double dist = player.distanceToSqr(x, y, z); + if (dist >= nearestDist) { + continue; + } + + if (targetPredicate == null || targetPredicate.test(player)) { + nearest = player; + nearestDist = dist; + } + } + + return nearest; + } else { + ServerPlayer nearest = null; + double nearestDist = Double.MAX_VALUE; + + for (ServerPlayer player : this.players()) { + double dist = player.distanceToSqr(x, y, z); + if (dist >= nearestDist) { + continue; + } + + if (targetPredicate == null || targetPredicate.test(player)) { + nearest = player; + nearestDist = dist; + } + } + + return nearest; + } + } + + @Override + public Player getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions targetPredicate, LivingEntity entity) { + return this.getNearestPlayer(targetPredicate, entity, entity.getX(), entity.getY(), entity.getZ()); + } + + @Override + public Player getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions targetPredicate, LivingEntity entity, + double x, double y, double z) { + double range = targetPredicate.range; + if (range > 0.0D) { + io.papermc.paper.util.player.NearbyPlayers players = this.chunkSource.chunkMap.getNearbyPlayers(); + + com.destroystokyo.paper.util.maplist.ReferenceList nearby = players.getPlayersByBlock( + io.papermc.paper.util.CoordinateUtils.getBlockCoordinate(x), + io.papermc.paper.util.CoordinateUtils.getBlockCoordinate(z), + io.papermc.paper.util.player.NearbyPlayers.NearbyMapType.GENERAL + ); + + if (nearby == null) { + return null; + } + + ServerPlayer nearest = null; + double nearestDist = Double.MAX_VALUE; + Object[] rawData = nearby.getRawData(); + for (int i = 0, len = nearby.size(); i < len; ++i) { + ServerPlayer player = (ServerPlayer)rawData[i]; + double dist = player.distanceToSqr(x, y, z); + if (dist >= nearestDist) { + continue; + } + + if (targetPredicate.test(entity, player)) { + nearest = player; + nearestDist = dist; + } + } + + return nearest; + } else { + return this.getNearestEntity(this.players(), targetPredicate, entity, x, y, z); + } + } + + @Nullable + public Player getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions targetPredicate, double x, double y, double z) { + return this.getNearestPlayer(targetPredicate, null, x, y, z); + } + // Paper end - optimise nearby player retrieval // Add env and gen to constructor, IWorldDataServer -> WorldDataServer public ServerLevel(MinecraftServer minecraftserver, Executor executor, LevelStorageSource.LevelStorageAccess convertable_conversionsession, PrimaryLevelData iworlddataserver, ResourceKey resourcekey, LevelStem worlddimension, ChunkProgressListener worldloadlistener, boolean flag, long i, List list, boolean flag1, @Nullable RandomSequences randomsequences, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider) { diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java index ed1b95ec694b0fe8b647964b18b8c33707fc0b47..65cd42ce9f553e0aa5bf248bdbf902f9d1f55460 100644 --- a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java +++ b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java @@ -21,18 +21,50 @@ public class PlayerSensor extends Sensor { @Override protected void doTick(ServerLevel world, LivingEntity entity) { - List list = world.players().stream().filter(EntitySelector.NO_SPECTATORS).filter((player) -> { - return entity.closerThan(player, 16.0D); - }).sorted(Comparator.comparingDouble(entity::distanceToSqr)).collect(Collectors.toList()); + // Paper start - Perf: optimise nearby player retrieval & remove streams from hot code + io.papermc.paper.util.player.NearbyPlayers nearbyPlayers = world.chunkSource.chunkMap.getNearbyPlayers(); + net.minecraft.world.phys.Vec3 entityPos = entity.position(); + com.destroystokyo.paper.util.maplist.ReferenceList nearby = nearbyPlayers.getPlayersByChunk( + entity.chunkPosition().x, + entity.chunkPosition().z, + io.papermc.paper.util.player.NearbyPlayers.NearbyMapType.GENERAL_REALLY_SMALL + ); + + List players = new java.util.ArrayList<>(nearby == null ? 0 : nearby.size()); + if (nearby != null) { + Object[] rawData = nearby.getRawData(); + for (int index = 0, len = nearby.size(); index < len; ++index) { + net.minecraft.server.level.ServerPlayer player = (net.minecraft.server.level.ServerPlayer) rawData[index]; + if (player.isSpectator()) { + continue; + } + if (player.distanceToSqr(entityPos.x, entityPos.y, entityPos.z) >= (16.0 * 16.0)) { + continue; + } + players.add(player); + } + } + players.sort(Comparator.comparingDouble(entity::distanceToSqr)); Brain brain = entity.getBrain(); - brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, list); - List list2 = list.stream().filter((player) -> { - return isEntityTargetable(entity, player); - }).collect(Collectors.toList()); - brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, list2.isEmpty() ? null : list2.get(0)); - Optional optional = list2.stream().filter((player) -> { - return isEntityAttackable(entity, player); - }).findFirst(); - brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, optional); + + brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, players); + + Player firstTargetable = null; + Player firstAttackable = null; + for (Player player : players) { + if (firstTargetable == null && Sensor.isEntityTargetable(entity, player)) { + firstTargetable = player; + } + if (firstAttackable == null && Sensor.isEntityAttackable(entity, player)) { + firstAttackable = player; + } + + if (firstAttackable != null && firstTargetable != null) { + break; + } + } + brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, firstTargetable); + brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, Optional.ofNullable(firstAttackable)); + // Paper end - Perf: optimise nearby player retrieval & remove streams from hot code } } diff --git a/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java b/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java index fae0dbfb6ac09a0c152c0f74a72583f44316def7..c8a80c1b2fedff22e8a877d466062375ffb2f0d7 100644 --- a/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java +++ b/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java @@ -10,7 +10,7 @@ public class TargetingConditions { public static final TargetingConditions DEFAULT = forCombat(); private static final double MIN_VISIBILITY_DISTANCE_FOR_INVISIBLE_TARGET = 2.0D; private final boolean isCombat; - private double range = -1.0D; + public double range = -1.0D; // Paper - public private boolean checkLineOfSight = true; private boolean testInvisible = true; @Nullable diff --git a/src/main/java/net/minecraft/world/level/EntityGetter.java b/src/main/java/net/minecraft/world/level/EntityGetter.java index f42dd9602805e9d538506ee4e3eac7e2811a3da6..ed84c87a3f76bc0254c1abb189e6b8b808823465 100644 --- a/src/main/java/net/minecraft/world/level/EntityGetter.java +++ b/src/main/java/net/minecraft/world/level/EntityGetter.java @@ -230,9 +230,13 @@ public interface EntityGetter { T livingEntity = null; for(T livingEntity2 : entityList) { + // Paper start - optimise nearby player retrieval; move up + // don't check entities outside closest range + double e = livingEntity2.distanceToSqr(x, y, z); + if (d == -1.0D || e < d) { + // Paper end - move up if (targetPredicate.test(entity, livingEntity2)) { - double e = livingEntity2.distanceToSqr(x, y, z); - if (d == -1.0D || e < d) { + // Paper - optimise nearby player retrieval; move up d = e; livingEntity = livingEntity2; }