From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 6 May 2020 05:00:57 -0400 Subject: [PATCH] Handle Oversized Tile Entities in chunks Splits out Extra Packets if too many TE's are encountered to prevent creating too large of a packet to sed. Co-authored-by: Spottedleaf diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData.java index f47eeb70661661610ef1a96dd9da67785825c126..dda7151d333144399ba5602e1b651b1f5b8f8f0d 100644 --- a/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData.java +++ b/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData.java @@ -24,6 +24,14 @@ public class ClientboundLevelChunkPacketData { private final CompoundTag heightmaps; private final byte[] buffer; private final List blockEntitiesData; + // Paper start - Handle oversized block entities in chunks + private final java.util.List> extraPackets = new java.util.ArrayList<>(); + private static final int TE_LIMIT = Integer.getInteger("Paper.excessiveTELimit", 750); + + public List> getExtraPackets() { + return this.extraPackets; + } + // Paper end - Handle oversized block entities in chunks public ClientboundLevelChunkPacketData(LevelChunk chunk) { this.heightmaps = new CompoundTag(); @@ -37,8 +45,18 @@ public class ClientboundLevelChunkPacketData { this.buffer = new byte[calculateChunkSize(chunk)]; extractChunkData(new FriendlyByteBuf(this.getWriteBuffer()), chunk); this.blockEntitiesData = Lists.newArrayList(); + int totalTileEntities = 0; // Paper - Handle oversized block entities in chunks for(Map.Entry entry2 : chunk.getBlockEntities().entrySet()) { + // Paper start - Handle oversized block entities in chunks + if (++totalTileEntities > TE_LIMIT) { + var packet = entry2.getValue().getUpdatePacket(); + if (packet != null) { + this.extraPackets.add(packet); + continue; + } + } + // Paper end - Handle oversized block entities in chunks this.blockEntitiesData.add(ClientboundLevelChunkPacketData.BlockEntityInfo.create(entry2.getValue())); } diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket.java index 26e46d751c8f8162c2bafe2fc109fc91dc4b7c0f..90ec22d35edb2874417bbea590e0d3c37ad93d64 100644 --- a/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket.java +++ b/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket.java @@ -57,4 +57,11 @@ public class ClientboundLevelChunkWithLightPacket implements Packet> getExtraPackets() { + return this.chunkData.getExtraPackets(); + } + // Paper end - Handle oversized block entities in chunks }