From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Sudzzy Date: Wed, 2 Mar 2016 15:03:53 -0600 Subject: [PATCH] Configurable mob spawner tick rate diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index f53d8b96757cbedc5fbb16195952a7da5c07164f..428deed56dae597291670bea8c8a6a67ce4d940f 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -171,4 +171,9 @@ public class PaperWorldConfig { private void disableIceAndSnow(){ disableIceAndSnow = getBoolean("disable-ice-and-snow", false); } + + public int mobSpawnerTickRate; + private void mobSpawnerTickRate() { + mobSpawnerTickRate = getInt("mob-spawner-tick-rate", 1); + } } diff --git a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java index 1741ec5e241f8ae7a3c30a9021d14cb0224da840..259713339217660e8b81a9500f57c6995ea59dde 100644 --- a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java +++ b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java @@ -24,6 +24,7 @@ public abstract class MobSpawnerAbstract { public int maxNearbyEntities = 6; public int requiredPlayerRange = 16; public int spawnRange = 4; + private int tickDelay = 0; // Paper public MobSpawnerAbstract() {} @@ -53,6 +54,10 @@ public abstract class MobSpawnerAbstract { } public void c() { + // Paper start - Configurable mob spawner tick rate + if (spawnDelay > 0 && --tickDelay > 0) return; + tickDelay = this.a().paperConfig.mobSpawnerTickRate; + // Paper end if (!this.h()) { this.f = this.e; } else { @@ -67,18 +72,18 @@ public abstract class MobSpawnerAbstract { world.addParticle(Particles.SMOKE, d0, d1, d2, 0.0D, 0.0D, 0.0D); world.addParticle(Particles.FLAME, d0, d1, d2, 0.0D, 0.0D, 0.0D); if (this.spawnDelay > 0) { - --this.spawnDelay; + this.spawnDelay -= tickDelay; // Paper } this.f = this.e; this.e = (this.e + (double) (1000.0F / ((float) this.spawnDelay + 200.0F))) % 360.0D; } else { - if (this.spawnDelay == -1) { + if (this.spawnDelay < -tickDelay) { // Paper this.i(); } if (this.spawnDelay > 0) { - --this.spawnDelay; + this.spawnDelay -= tickDelay; // Paper return; }