From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 18 Mar 2018 11:45:57 -0400 Subject: [PATCH] Ability to change PlayerProfile in AsyncPreLoginEvent This will allow you to change the players name or skin on login. diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java index 63769f6d6e82f4c3758db0f82314c3cc28d44011..b8642986f4304b48bf88c4a1d4ddfab1fbae175a 100644 --- a/src/main/java/net/minecraft/server/LoginListener.java +++ b/src/main/java/net/minecraft/server/LoginListener.java @@ -1,5 +1,7 @@ package net.minecraft.server; +import com.destroystokyo.paper.profile.CraftPlayerProfile; +import com.destroystokyo.paper.profile.PlayerProfile; import com.mojang.authlib.GameProfile; import com.mojang.authlib.exceptions.AuthenticationUnavailableException; import java.math.BigInteger; @@ -19,6 +21,7 @@ import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; // CraftBukkit start +import org.bukkit.Bukkit; import org.bukkit.craftbukkit.util.Waitable; import org.bukkit.event.player.AsyncPlayerPreLoginEvent; import org.bukkit.event.player.PlayerPreLoginEvent; @@ -296,8 +299,16 @@ public class LoginListener implements PacketLoginInListener { java.util.UUID uniqueId = i.getId(); final org.bukkit.craftbukkit.CraftServer server = LoginListener.this.server.server; - AsyncPlayerPreLoginEvent asyncEvent = new AsyncPlayerPreLoginEvent(playerName, address, uniqueId); + // Paper start + PlayerProfile profile = Bukkit.createProfile(uniqueId, playerName); + AsyncPlayerPreLoginEvent asyncEvent = new AsyncPlayerPreLoginEvent(playerName, address, uniqueId, profile); server.getPluginManager().callEvent(asyncEvent); + profile = asyncEvent.getPlayerProfile(); + profile.complete(); + i = CraftPlayerProfile.asAuthlibCopy(profile); + playerName = i.getName(); + uniqueId = i.getId(); + // Paper end if (PlayerPreLoginEvent.getHandlerList().getRegisteredListeners().length != 0) { final PlayerPreLoginEvent event = new PlayerPreLoginEvent(playerName, address, uniqueId);