From 9762f6aa69c704beaaedf9c7978c3f471e9a5e9e Mon Sep 17 00:00:00 2001 From: bloodshot Date: Mon, 6 Jan 2014 18:02:01 -0500 Subject: [PATCH] Update Client's Hand when BlockPlaceEvent Cancelled Send a Packet103SetSlot to client when a BlockPlaceEvent is cancelled. Fixes BUKKIT-5284 Currently, whenever a player places a block in a protected area the equipped itemstack size on client is never updated properly since the client thinks the block was placed. The reason this happens is because ItemStack.matches returns true since the server does not decrement stack size if a BlockPlaceEvent is cancelled. This causes PlayerConnection.a(handlePlace) not to send the appropriate packet to client which causes the bug. diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java index f7fdca3..91de23b 100644 --- a/src/main/java/net/minecraft/server/PlayerConnection.java +++ b/src/main/java/net/minecraft/server/PlayerConnection.java @@ -626,7 +626,9 @@ public class PlayerConnection implements PacketPlayInListener { return; } - this.player.playerInteractManager.interact(this.player, worldserver, itemstack, i, j, k, l, packetplayinblockplace.h(), packetplayinblockplace.i(), packetplayinblockplace.j()); + if (!this.player.playerInteractManager.interact(this.player, worldserver, itemstack, i, j, k, l, packetplayinblockplace.h(), packetplayinblockplace.i(), packetplayinblockplace.j())) { + always = true; // force Packet103SetSlot to be sent to client to update ItemStack count + } // CraftBukkit end flag = true; -- 1.8.3.2