From efc767ace0707d871f995b3968bb25840757c5d8 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Thu, 4 Apr 2019 17:55:05 -0700 Subject: [PATCH] Optimize GameRules to use LinkedHashMap Previously TreeMap was used which has poor get(K) performance. diff --git a/src/main/java/net/minecraft/server/GameRules.java b/src/main/java/net/minecraft/server/GameRules.java index 2880de7c58..d567f35bde 100644 --- a/src/main/java/net/minecraft/server/GameRules.java +++ b/src/main/java/net/minecraft/server/GameRules.java @@ -21,9 +21,7 @@ import org.apache.logging.log4j.Logger; public class GameRules { private static final Logger LOGGER = LogManager.getLogger(); - private static final Map, GameRules.GameRuleDefinition> z = Maps.newTreeMap(Comparator.comparing((gamerules_gamerulekey) -> { - return gamerules_gamerulekey.a; - })); + private static final Map, GameRules.GameRuleDefinition> z = Maps.newLinkedHashMap(); // Paper public static final GameRules.GameRuleKey DO_FIRE_TICK = a("doFireTick", GameRules.GameRuleBoolean.b(true)); public static final GameRules.GameRuleKey MOB_GRIEFING = a("mobGriefing", GameRules.GameRuleBoolean.b(true)); public static final GameRules.GameRuleKey KEEP_INVENTORY = a("keepInventory", GameRules.GameRuleBoolean.b(false)); -- 2.22.0