From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: BillyGalbreath Date: Sat, 16 Jun 2018 01:18:16 -0500 Subject: [PATCH] Make shield blocking delay configurable diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java index 72c5da58cc13ff7dc33159073b92c8e8fbb5bb28..b10d532d81efa8330f363f86d5a19e8847b90ba0 100644 --- a/src/main/java/net/minecraft/world/entity/LivingEntity.java +++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java @@ -3917,12 +3917,24 @@ public abstract class LivingEntity extends Entity implements Attackable { if (this.isUsingItem() && !this.useItem.isEmpty()) { Item item = this.useItem.getItem(); - return item.getUseAnimation(this.useItem) != UseAnim.BLOCK ? false : item.getUseDuration(this.useItem) - this.useItemRemaining >= 5; + return item.getUseAnimation(this.useItem) != UseAnim.BLOCK ? false : item.getUseDuration(this.useItem) - this.useItemRemaining >= getShieldBlockingDelay(); // Paper - Make shield blocking delay configurable } else { return false; } } + // Paper start - Make shield blocking delay configurable + public int shieldBlockingDelay = this.level().paperConfig().misc.shieldBlockingDelay; + + public int getShieldBlockingDelay() { + return shieldBlockingDelay; + } + + public void setShieldBlockingDelay(int shieldBlockingDelay) { + this.shieldBlockingDelay = shieldBlockingDelay; + } + // Paper end - Make shield blocking delay configurable + public boolean isSuppressingSlidingDownLadder() { return this.isShiftKeyDown(); } diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java index d77c31a8b41df69d11c1ce4b77975e9a38e317b3..0e3b9c2d7ae5091f5c485ec679852476d816f083 100644 --- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java +++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java @@ -840,5 +840,15 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity { public void setArrowsStuck(final int arrows) { this.getHandle().setArrowCount(arrows); } + + @Override + public int getShieldBlockingDelay() { + return getHandle().getShieldBlockingDelay(); + } + + @Override + public void setShieldBlockingDelay(int delay) { + getHandle().setShieldBlockingDelay(delay); + } // Paper end }