From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Mon, 19 Sep 2016 23:16:39 -0400 Subject: [PATCH] Incremental Auto Saving Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once. diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/Chunk.java +++ b/src/main/java/net/minecraft/server/Chunk.java @@ -0,0 +0,0 @@ public class Chunk { if (this.t && this.world.getTime() != this.lastSaved || this.s) { return true; } - } else if (this.t && this.world.getTime() >= this.lastSaved + MinecraftServer.getServer().autosavePeriod * 4) { // Spigot - Only save if we've passed 2 auto save intervals without modification + } else if (this.t && this.world.getTime() >= this.lastSaved + MinecraftServer.getServer().autosavePeriod) { // Spigot // Paper - Remove broken change return true; } diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/ChunkProviderServer.java +++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java @@ -0,0 +0,0 @@ public class ChunkProviderServer implements IChunkProvider { this.saveChunk(chunk); chunk.f(false); ++i; - if (i == 24 && !flag && false) { // Spigot + if (i == 24 && !flag) { // Spigot - // Paper - Incremental Auto Save - cap to 24 per tick return false; } } diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/MinecraftServer.java +++ b/src/main/java/net/minecraft/server/MinecraftServer.java @@ -0,0 +0,0 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs this.q.b().a(agameprofile); } - if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // CraftBukkit + if (autosavePeriod > 0 /*&& this.ticks % autosavePeriod == 0*/) { // CraftBukkit // Paper - Incremental Auto Saving MinecraftTimings.worldSaveTimer.startTiming(); // Spigot this.methodProfiler.a("save"); this.v.savePlayers(); diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/WorldServer.java +++ b/src/main/java/net/minecraft/server/WorldServer.java @@ -0,0 +0,0 @@ public class WorldServer extends World implements IAsyncTaskHandler { ChunkProviderServer chunkproviderserver = this.getChunkProviderServer(); if (chunkproviderserver.e()) { - org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit + if (flag) org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit // Paper - Incremental Auto Saving - Only fire event on full save if (iprogressupdate != null) { iprogressupdate.a("Saving level"); } --