From b3e4caf15cf2cb3f77a1ef4eea473ab3d621a9bb Mon Sep 17 00:00:00 2001 From: BillyGalbreath Date: Sat, 8 Sep 2018 18:43:31 -0500 Subject: [PATCH] Allow chests to be placed with NBT data diff --git a/src/main/java/net/minecraft/server/ItemStack.java b/src/main/java/net/minecraft/server/ItemStack.java index ab66dbf885..03236cf980 100644 --- a/src/main/java/net/minecraft/server/ItemStack.java +++ b/src/main/java/net/minecraft/server/ItemStack.java @@ -235,6 +235,7 @@ public final class ItemStack { enuminteractionresult = EnumInteractionResult.FAIL; // cancel placement // PAIL: Remove this when MC-99075 fixed placeEvent.getPlayer().updateInventory(); + world.capturedTileEntities.clear(); // Paper - clear out tile entities as chests and such will pop loot // revert back all captured blocks for (BlockState blockstate : blocks) { blockstate.update(true, false); diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java index 85b450c054..efc153de5f 100644 --- a/src/main/java/net/minecraft/server/TileEntityChest.java +++ b/src/main/java/net/minecraft/server/TileEntityChest.java @@ -309,7 +309,7 @@ public class TileEntityChest extends TileEntityLootable { // Paper - Remove ITic // CraftBukkit start @Override public boolean isFilteredNBT() { - return true; + return false; // Paper } // CraftBukkit end } -- 2.22.0