From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: William Blake Galbreath Date: Fri, 19 Apr 2019 12:41:19 -0500 Subject: [PATCH] Mob Spawner API Enhancements diff --git a/src/main/java/org/bukkit/block/CreatureSpawner.java b/src/main/java/org/bukkit/block/CreatureSpawner.java index cb447a4ad5a9dce7c98999a5d7fcd6111fc9b10e..5bbae759ce39d42886994e500fd9454ec328f804 100644 --- a/src/main/java/org/bukkit/block/CreatureSpawner.java +++ b/src/main/java/org/bukkit/block/CreatureSpawner.java @@ -199,4 +199,30 @@ public interface CreatureSpawner extends TileState { * @see #getSpawnRange() */ public void setSpawnRange(int spawnRange); + + // Paper start + /** + * Check if spawner is activated (a player is close enough) + * + * @return True if a player is close enough to activate it + */ + public boolean isActivated(); + + /** + * Resets the spawn delay timer within the min/max range + */ + public void resetTimer(); + + /** + * Sets the {@link EntityType} to {@link EntityType#DROPPED_ITEM} and sets the data to the given + * {@link org.bukkit.inventory.ItemStack ItemStack}. + *

+ * {@link #setSpawnCount(int)} does not dictate the amount of items in the stack spawned, but rather how many + * stacks should be spawned. + * + * @param itemStack The item to spawn. Must not {@link org.bukkit.Material#isAir be air}. + * @see #setSpawnedType(EntityType) + */ + void setSpawnedItem(@NotNull org.bukkit.inventory.ItemStack itemStack); + // Paper end }