From b770be1d1eb24d049cd7ca1af1a96bb87aed62e3 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 10 Jun 2018 20:04:42 -0400 Subject: [PATCH] Properly remove entities on dimension teleport To teleport an entity between dimensions, the server makes a copy and puts the copy in the new location, and marks the old one dead. If this method got called for the same world in the same tick, the entity would not have been removed from the UUID map, and the world readd would fail. This can be triggered even with a plugin if the entity is teleported twice in the same tick, from world A to B, then back from B to A. The re-add to A will fail to add the entity to the world. It will actually be there, but it will not be visible on the client until the server is restarted to re-try the add to world process again. This bug was unlikely to be seen by many due to the double teleport requirement, but plugins (such as my own) use this method to trigger a "reload" of the entity on the client. diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java index 7b17c32bb..d03e7c24f 100644 --- a/src/main/java/net/minecraft/server/Entity.java +++ b/src/main/java/net/minecraft/server/Entity.java @@ -2449,7 +2449,7 @@ public abstract class Entity implements ICommandListener, KeyedObject { // Paper } // CraftBukkit end */ - this.world.kill(this); + this.world.removeEntity(this); // Paper - Fully remove entity, can't have dupes in the UUID map this.dead = false; this.world.methodProfiler.a("reposition"); /* CraftBukkit start - Handled in calculateTarget diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java index 49019d54d..9fe5c4406 100644 --- a/src/main/java/net/minecraft/server/WorldServer.java +++ b/src/main/java/net/minecraft/server/WorldServer.java @@ -1205,6 +1205,7 @@ public class WorldServer extends World implements IAsyncTaskHandler { } protected void c(Entity entity) { + if (!entity.valid) return; // Paper - Already removed, dont fire twice - this looks like it can happen even without our changes super.c(entity); this.entitiesById.d(entity.getId()); this.entitiesByUUID.remove(entity.getUniqueID()); -- 2.18.0