From 050c476f2a947170b6f8564ef94fb1e25e678f04 Mon Sep 17 00:00:00 2001 From: Aikar Date: Tue, 5 Apr 2016 19:42:22 -0400 Subject: [PATCH] Don't spam reload spawn chunks in nether/end diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java index 937fd74b1..af6abc2df 100644 --- a/src/main/java/net/minecraft/server/World.java +++ b/src/main/java/net/minecraft/server/World.java @@ -2848,6 +2848,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc return this.K; } + public boolean isSpawnChunk(int i, int j) { return e(i, j); } // Paper - OBFHELPER public boolean e(int i, int j) { BlockPosition blockposition = this.getSpawn(); int k = i * 16 + 8 - blockposition.getX(); diff --git a/src/main/java/net/minecraft/server/WorldProvider.java b/src/main/java/net/minecraft/server/WorldProvider.java index 5e87e537e..3911e4947 100644 --- a/src/main/java/net/minecraft/server/WorldProvider.java +++ b/src/main/java/net/minecraft/server/WorldProvider.java @@ -69,7 +69,7 @@ public abstract class WorldProvider { public void l() {} public boolean a(int i, int j) { - return !this.b.isForceLoaded(i, j); + return !this.b.isSpawnChunk(i, j) && !this.b.isForceLoaded(i, j); // Paper - Use spawn chunks check for all worlds } protected abstract void m(); -- 2.20.1