From 7d424590e3494410fc72b187a4d538110e2fc60e Mon Sep 17 00:00:00 2001 From: Shane Freeder Date: Tue, 21 May 2019 02:34:04 +0100 Subject: [PATCH] improve CraftWorld#isChunkLoaded getChunkAt will request the chunk using vanillas chunk loading system, which while we're not going to load the chunk, does involve the server waiting for the execution queue to get to our request; We can just query the chunk status and get a response now, vs having to wait diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java index acd6a3a42..bc968fc7e 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java @@ -405,14 +405,13 @@ public class CraftWorld implements World { @Override public boolean isChunkLoaded(int x, int z) { - net.minecraft.server.Chunk chunk = world.getChunkProvider().getChunkAt(x, z, false); - return chunk != null; + return world.getChunkProvider().getChunkAtIfLoadedImmediately(x, z) != null; // Paper } @Override public boolean isChunkGenerated(int x, int z) { try { - return isChunkLoaded(x, z) || world.getChunkProvider().playerChunkMap.read(new ChunkCoordIntPair(x, z)) != null; + return world.getChunkProvider().getChunkAtIfCachedImmediately(x, z) != null || world.getChunkProvider().playerChunkMap.read(new ChunkCoordIntPair(x, z)) != null; // Paper (TODO check if the first part can be removed) } catch (IOException ex) { throw new RuntimeException(ex); } -- 2.24.1