From ee464e6d1ed11829ed08eb96e5b0deaf4614a74e Mon Sep 17 00:00:00 2001 From: Brokkonaut Date: Tue, 31 Oct 2017 03:26:18 +0100 Subject: [PATCH] Send attack SoundEffects only to players who can see the attacker diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java index 4ac310ba..1b7adbf4 100644 --- a/src/main/java/net/minecraft/server/EntityHuman.java +++ b/src/main/java/net/minecraft/server/EntityHuman.java @@ -996,6 +996,15 @@ public abstract class EntityHuman extends EntityLiving { this.k = 0; } + // Paper start - send SoundEffect to everyone who can see fromEntity + private static void sendSoundEffect(EntityHuman fromEntity, double x, double y, double z, SoundEffect soundEffect, SoundCategory soundCategory, float volume, float pitch) { + fromEntity.world.sendSoundEffect(fromEntity, x, y, z, soundEffect, soundCategory, volume, pitch); // This will not send the effect to the entity himself + if (fromEntity instanceof EntityPlayer) { + ((EntityPlayer) fromEntity).playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(soundEffect, soundCategory, x, y, z, volume, pitch)); + } + } + // Paper end + public void attack(Entity entity) { if (entity.bk()) { if (!entity.t(this)) { @@ -1020,7 +1029,7 @@ public abstract class EntityHuman extends EntityLiving { int i = b0 + EnchantmentManager.b((EntityLiving) this); if (this.isSprinting() && flag) { - this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_KNOCKBACK, this.bV(), 1.0F, 1.0F); + sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_KNOCKBACK, this.bV(), 1.0F, 1.0F); // Paper - send while respecting visibility ++i; flag1 = true; } @@ -1098,7 +1107,7 @@ public abstract class EntityHuman extends EntityLiving { } } - this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_SWEEP, this.bV(), 1.0F, 1.0F); + sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_SWEEP, this.bV(), 1.0F, 1.0F); // Paper - send while respecting visibility this.dl(); } @@ -1128,15 +1137,15 @@ public abstract class EntityHuman extends EntityLiving { } if (flag2) { - this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_CRIT, this.bV(), 1.0F, 1.0F); + sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_CRIT, this.bV(), 1.0F, 1.0F); // Paper - send while respecting visibility this.a(entity); } if (!flag2 && !flag3) { if (flag) { - this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_STRONG, this.bV(), 1.0F, 1.0F); + sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_STRONG, this.bV(), 1.0F, 1.0F); // Paper - send while respecting visibility } else { - this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_WEAK, this.bV(), 1.0F, 1.0F); + sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_WEAK, this.bV(), 1.0F, 1.0F); // Paper - send while respecting visibility } } @@ -1192,7 +1201,7 @@ public abstract class EntityHuman extends EntityLiving { this.applyExhaustion(world.spigotConfig.combatExhaustion); // Spigot - Change to use configurable value } else { - this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_NODAMAGE, this.bV(), 1.0F, 1.0F); + sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_PLAYER_ATTACK_NODAMAGE, this.bV(), 1.0F, 1.0F); // Paper - send while respecting visibility if (flag4) { entity.extinguish(); } diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java index 94e91d6e..3c8af077 100644 --- a/src/main/java/net/minecraft/server/World.java +++ b/src/main/java/net/minecraft/server/World.java @@ -948,6 +948,12 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc this.a(entityhuman, (double) blockposition.getX() + 0.5D, (double) blockposition.getY() + 0.5D, (double) blockposition.getZ() + 0.5D, soundeffect, soundcategory, f, f1); } + // Paper start - OBFHELPER + public final void sendSoundEffect(@Nullable EntityHuman fromEntity, double x, double y, double z, SoundEffect soundeffect, SoundCategory soundcategory, float volume, float pitch) { + this.a(fromEntity, x, y, z, soundeffect, soundcategory, volume, pitch); + } + // Paper end + public void a(@Nullable EntityHuman entityhuman, double d0, double d1, double d2, SoundEffect soundeffect, SoundCategory soundcategory, float f, float f1) { for (int i = 0; i < this.v.size(); ++i) { ((IWorldAccess) this.v.get(i)).a(entityhuman, soundeffect, soundcategory, d0, d1, d2, f, f1); -- 2.18.0.windows.1