From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 2 Apr 2020 19:31:16 -0400 Subject: [PATCH] Dead Player's shouldn't be able to move This fixes a lot of game state issues where packets were delayed for processing due to 1.15's new queue but processed while dead. diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java index 272f4ff0a59350a088d6699a9fcb6bb9f8e95551..eae7bfa171e648b8ec51465a8d9f7d9b7c59a2c9 100644 --- a/src/main/java/net/minecraft/server/EntityHuman.java +++ b/src/main/java/net/minecraft/server/EntityHuman.java @@ -952,7 +952,7 @@ public abstract class EntityHuman extends EntityLiving { @Override protected boolean isFrozen() { - return super.isFrozen() || this.isSleeping(); + return super.isFrozen() || this.isSleeping() || dead || !valid; // Paper - player's who are dead or not in a world shouldn't move... } @Override