From cbad86f2de8d4863753c51a2eb06ee6fb8a8230a Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 19 Jul 2018 01:23:00 -0400 Subject: [PATCH] Don't process despawn if entity is in a chunk scheduled for unload This won't happen anyways if the user has "skip ticking for entities in chunks scheduled for unload" turned on, but if they don't, protect from this instant killing the entity to keep it vanilla in behavior a player may teleport away, and trigger instant despawn diff --git a/src/main/java/net/minecraft/server/EntityInsentient.java b/src/main/java/net/minecraft/server/EntityInsentient.java index a28aa016c..d92b6a6ea 100644 --- a/src/main/java/net/minecraft/server/EntityInsentient.java +++ b/src/main/java/net/minecraft/server/EntityInsentient.java @@ -633,6 +633,8 @@ public abstract class EntityInsentient extends EntityLiving { if (this.persistent) { this.ticksFarFromPlayer = 0; } else { + Chunk currentChunk = getChunkAtLocation(); // Paper + if (currentChunk != null && currentChunk.scheduledForUnload != null) return; // Paper EntityHuman entityhuman = this.world.findNearbyPlayer(this, -1.0D); if (entityhuman != null && entityhuman.affectsSpawning) { // Paper - Affects Spawning API -- 2.19.2