From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 2 Apr 2020 17:16:48 -0400 Subject: [PATCH] Don't tick dead players Causes sync chunk loads and who knows what all else. This is safe because Spectators are skipped in unloaded chunks too in vanilla. diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java index 19ef065f97b0e01cafde2cff9d0b0874030a8a24..9b13be3be5c911a00f2278f05557795cd916054d 100644 --- a/src/main/java/net/minecraft/server/EntityPlayer.java +++ b/src/main/java/net/minecraft/server/EntityPlayer.java @@ -476,7 +476,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting { public void playerTick() { try { - if (!this.isSpectator() || this.world.isLoaded(this.getChunkCoordinates())) { + if (valid && !this.isSpectator() || this.world.isLoaded(this.getChunkCoordinates())) { // Paper - don't tick dead players that are not in the world currently (pending respawn) super.tick(); }