From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Callahan Date: Wed, 8 Apr 2020 02:42:14 -0500 Subject: [PATCH] Async command map building This adds a custom pool inorder to make sure that they are closed without much though, as it doesn't matter if the client is not sent commands if the server is restarting. Using the default async pool caused issues to arise due to the shutdown logic generally being much later. diff --git a/src/main/java/net/minecraft/commands/Commands.java b/src/main/java/net/minecraft/commands/Commands.java index 7f561ab6e56cd1749da8eff950080d3ae3f5e028..286dab2ed3c6b962c9702b8b10105e1456b04f7b 100644 --- a/src/main/java/net/minecraft/commands/Commands.java +++ b/src/main/java/net/minecraft/commands/Commands.java @@ -396,6 +396,24 @@ public class Commands { if ( org.spigotmc.SpigotConfig.tabComplete < 0 ) return; // Spigot // CraftBukkit start // Register Vanilla commands into builtRoot as before + // Paper start - Async command map building + COMMAND_SENDING_POOL.execute(() -> { + this.sendAsync(player); + }); + } + + public static final java.util.concurrent.ThreadPoolExecutor COMMAND_SENDING_POOL = new java.util.concurrent.ThreadPoolExecutor( + 0, 2, 60L, java.util.concurrent.TimeUnit.SECONDS, + new java.util.concurrent.LinkedBlockingQueue<>(), + new com.google.common.util.concurrent.ThreadFactoryBuilder() + .setNameFormat("Paper Async Command Builder Thread Pool - %1$d") + .setUncaughtExceptionHandler(new net.minecraft.DefaultUncaughtExceptionHandlerWithName(net.minecraft.server.MinecraftServer.LOGGER)) + .build(), + new java.util.concurrent.ThreadPoolExecutor.DiscardPolicy() + ); + + private void sendAsync(ServerPlayer player) { + // Paper end - Async command map building Map, CommandNode> map = Maps.newIdentityHashMap(); // Use identity to prevent aliasing issues RootCommandNode vanillaRoot = new RootCommandNode(); @@ -413,7 +431,14 @@ public class Commands { for (CommandNode node : rootcommandnode.getChildren()) { bukkit.add(node.getName()); } + // Paper start - Async command map building + net.minecraft.server.MinecraftServer.getServer().execute(() -> { + runSync(player, bukkit, rootcommandnode); + }); + } + private void runSync(ServerPlayer player, Collection bukkit, RootCommandNode rootcommandnode) { + // Paper end - Async command map building PlayerCommandSendEvent event = new PlayerCommandSendEvent(player.getBukkitEntity(), new LinkedHashSet<>(bukkit)); event.getPlayer().getServer().getPluginManager().callEvent(event); diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java index fc76ec97536e5f520b556453f7fcb7aa7572cb19..ca2a2b1f54f06f9035be8b379fad580128811fc2 100644 --- a/src/main/java/net/minecraft/server/MinecraftServer.java +++ b/src/main/java/net/minecraft/server/MinecraftServer.java @@ -899,6 +899,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop