From cb5c1174aa81400a622241a1238181de58c263f9 Mon Sep 17 00:00:00 2001 From: Zero Date: Sat, 22 Feb 2020 16:10:31 -0500 Subject: [PATCH] Configurable chance of villager zombie infection This allows you to solve an issue in vanilla behavior where: * On easy difficulty your villagers will NEVER get infected, meaning they will always die. * On normal difficulty they will have a 50% of getting infected or dying. diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index c7cde1d0..7ca67a4a 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -663,4 +663,9 @@ public class PaperWorldConfig { private void nerfNetherPortalPigmen() { nerfNetherPortalPigmen = getBoolean("game-mechanics.nerf-pigmen-from-nether-portals", nerfNetherPortalPigmen); } + + public double zombieVillagerInfectionChance = -1.0; + private void zombieVillagerInfectionChance() { + zombieVillagerInfectionChance = getDouble("zombie-villager-infection-chance", zombieVillagerInfectionChance); + } } diff --git a/src/main/java/net/minecraft/server/EntityZombie.java b/src/main/java/net/minecraft/server/EntityZombie.java index 8635d4f4..07ebc1d8 100644 --- a/src/main/java/net/minecraft/server/EntityZombie.java +++ b/src/main/java/net/minecraft/server/EntityZombie.java @@ -455,10 +455,14 @@ public class EntityZombie extends EntityMonster { @Override public void b(EntityLiving entityliving) { super.b(entityliving); - if ((this.world.getDifficulty() == EnumDifficulty.NORMAL || this.world.getDifficulty() == EnumDifficulty.HARD) && entityliving instanceof EntityVillager) { - if (this.world.getDifficulty() != EnumDifficulty.HARD && this.random.nextBoolean()) { + // Paper start + if (world.paperConfig.zombieVillagerInfectionChance != 0.0 && (world.paperConfig.zombieVillagerInfectionChance != -1.0 || this.world.getDifficulty() == EnumDifficulty.NORMAL || this.world.getDifficulty() == EnumDifficulty.HARD) && entityliving instanceof EntityVillager) { + if (world.paperConfig.zombieVillagerInfectionChance == -1.0 && this.world.getDifficulty() != EnumDifficulty.HARD && this.random.nextBoolean()) { + return; + } + if (world.paperConfig.zombieVillagerInfectionChance != -1.0 && (this.random.nextDouble() * 100.0) > world.paperConfig.zombieVillagerInfectionChance) { return; - } + } // Paper end EntityVillager entityvillager = (EntityVillager) entityliving; EntityZombieVillager entityzombievillager = (EntityZombieVillager) EntityTypes.ZOMBIE_VILLAGER.a(this.world); -- 2.25.1.windows.1