From 0f8bf6009a0dd243482ac7a590f3541232fb44db Mon Sep 17 00:00:00 2001 From: Aikar Date: Sat, 7 Jan 2017 15:41:58 -0500 Subject: [PATCH] Enforce Sync Player Saves Saving players async is extremely dangerous. This will force it to main the same way we handle async chunk loads. diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java index f40bd1f46..772670a03 100644 --- a/src/main/java/net/minecraft/server/PlayerList.java +++ b/src/main/java/net/minecraft/server/PlayerList.java @@ -1237,6 +1237,7 @@ public abstract class PlayerList { } public void savePlayers(Integer interval) { + MCUtil.ensureMain("Save Players", () -> { // Paper - ensure main long now = MinecraftServer.currentTick; MinecraftTimings.savePlayers.startTiming(); // Paper for (int i = 0; i < this.players.size(); ++i) { @@ -1246,6 +1247,7 @@ public abstract class PlayerList { } } MinecraftTimings.savePlayers.stopTiming(); // Paper + return null; }); // Paper - ensure main } // Paper end -- 2.13.0.windows.1