Paper/patches/server/0434-Don-t-check-chunk-for-portal-on-world-gen-entity-add.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

20 lines
1.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 5 Jul 2020 14:59:31 -0400
Subject: [PATCH] Don't check chunk for portal on world gen entity add
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 109c381adefd61c69768ce1572873b2e629aff0e..2b0178507a39c95fff94bea382bacebb8c40f1b7 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -3508,7 +3508,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
Entity entity = this.getVehicle();
super.stopRiding(suppressCancellation); // Paper - suppress
- if (entity != null && entity != this.getVehicle() && !this.level().isClientSide) {
+ if (entity != null && entity != this.getVehicle() && !this.level().isClientSide && entity.valid) { // Paper - don't process on world gen
this.dismountVehicle(entity);
}