Paper/patches/server/0477-Fixed-TileEntityBell-memory-leak.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

40 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: giacomo <32515303+giacomozama@users.noreply.github.com>
Date: Sat, 10 Oct 2020 12:15:33 +0200
Subject: [PATCH] Fixed TileEntityBell memory leak
TileEntityBell has a list of entities (entitiesAtRing) that was not being cleared at the right time, causing leaks whenever a bell would be rung near a crowd of entities.
diff --git a/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java
index 30e9d4b20005dc6d20baf578f2ae958bdfcea02a..b446d6549922f3dabaaa05793d8ee3eb45566ac3 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java
@@ -63,6 +63,11 @@ public class BellBlockEntity extends BlockEntity {
if (blockEntity.ticks >= 50) {
blockEntity.shaking = false;
+ // Paper start
+ if (!blockEntity.resonating) {
+ blockEntity.nearbyEntities.clear();
+ }
+ // Paper end
blockEntity.ticks = 0;
}
@@ -76,6 +81,7 @@ public class BellBlockEntity extends BlockEntity {
++blockEntity.resonationTicks;
} else {
bellEffect.run(world, pos, blockEntity.nearbyEntities);
+ blockEntity.nearbyEntities.clear(); // Paper
blockEntity.resonating = false;
}
}
@@ -125,6 +131,7 @@ public class BellBlockEntity extends BlockEntity {
}
}
+ this.nearbyEntities.removeIf(e -> !e.isAlive()); // Paper
}
private static boolean areRaidersNearby(BlockPos pos, List<LivingEntity> hearingEntities) {