Paper/patches/server/0501-Optimize-Dynamic-get-Missing-Keys.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

35 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 21 Dec 2020 11:01:42 -0500
Subject: [PATCH] Optimize Dynamic#get Missing Keys
get was calling toString() on every NBT object that was ever asked for an optional
key from the object to build a string for the error text.
When done on large NBT objects, this was using a ton of computation time building the
JSON representation of the NBT object.
Now we will just skip the value when 99.9999% of the time the text is never even printed.
diff --git a/src/main/java/com/mojang/serialization/Dynamic.java b/src/main/java/com/mojang/serialization/Dynamic.java
index a24cc02a62585d7c04d36456739b11bddccf1a15..683f516b86f246792dcb3d6f9a738fc14155d2f6 100644
--- a/src/main/java/com/mojang/serialization/Dynamic.java
+++ b/src/main/java/com/mojang/serialization/Dynamic.java
@@ -17,6 +17,7 @@ import java.util.stream.Stream;
@SuppressWarnings("unused")
public class Dynamic<T> extends DynamicLike<T> {
+ private static final boolean DEBUG_MISSING_KEYS = Boolean.getBoolean("Paper.debugDynamicMissingKeys"); // Paper
private final T value;
public Dynamic(final DynamicOps<T> ops) {
@@ -113,7 +114,7 @@ public class Dynamic<T> extends DynamicLike<T> {
return new OptionalDynamic<>(ops, ops.getMap(value).flatMap(m -> {
final T value = m.get(key);
if (value == null) {
- return DataResult.error(() -> "key missing: " + key + " in " + this.value);
+ return DataResult.error(() -> DEBUG_MISSING_KEYS ? "key missing: " + key + " in " + this.value : "key missing: " + key); // Paper
}
return DataResult.success(new Dynamic<>(ops, value));
}));