Paper/patches/server/0592-Inventory-close.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

26 lines
1.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Tue, 11 May 2021 14:54:56 -0700
Subject: [PATCH] Inventory#close
diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventory.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventory.java
index 3680f101036d98814fe47b707baeeb8e55bfc4b7..471ae4458e7ea7c29d7551b32cec98180fbccd4e 100644
--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventory.java
+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventory.java
@@ -450,6 +450,14 @@ public class CraftInventory implements Inventory {
this.clear(i);
}
}
+ // Paper start
+ @Override
+ public int close() {
+ int count = this.inventory.getViewers().size();
+ com.google.common.collect.Lists.newArrayList(this.inventory.getViewers()).forEach(HumanEntity::closeInventory);
+ return count;
+ }
+ // Paper end
@Override
public ListIterator<ItemStack> iterator() {