Paper/patches/server/0625-Ensure-disconnect-for-book-edit-is-called-on-main.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

20 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 22 Jun 2021 19:58:53 +0100
Subject: [PATCH] Ensure disconnect for book edit is called on main
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 7f030cac8b3bc7d2d4b1c32ef5edc360473881f2..a1de622805f31e6de771b62cce94ad78dd8a526f 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1095,7 +1095,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
// Paper end
// CraftBukkit start
if (this.lastBookTick + 20 > MinecraftServer.currentTick) {
- this.disconnect("Book edited too quickly!", org.bukkit.event.player.PlayerKickEvent.Cause.ILLEGAL_ACTION); // Paper - kick event cause
+ server.scheduleOnMain(() -> this.disconnect("Book edited too quickly!", org.bukkit.event.player.PlayerKickEvent.Cause.ILLEGAL_ACTION)); // Paper - kick event cause // Paper - Also ensure this is called on main
return;
}
this.lastBookTick = MinecraftServer.currentTick;