Paper/patches/server/0700-Ensure-valid-vehicle-status.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

20 lines
1.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Nassim Jahnke <nassim@njahnke.dev>
Date: Tue, 28 Sep 2021 09:47:47 +0200
Subject: [PATCH] Ensure valid vehicle status
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 0ee7c54e4e46bc35e5a7b01ddd408bdbe0e3d1c1..e45fc21532911aedacd99315386857e8e54ade32 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -569,7 +569,7 @@ public class ServerPlayer extends Player {
}
}
- if (persistVehicle && entity1 != null && entity != this && entity.hasExactlyOnePlayerPassenger()) {
+ if (persistVehicle && entity1 != null && entity != this && entity.hasExactlyOnePlayerPassenger() && !entity.isRemoved()) { // Paper
// CraftBukkit end
CompoundTag nbttagcompound2 = new CompoundTag();
CompoundTag nbttagcompound3 = new CompoundTag();