Paper/patches/server/0812-Disable-component-selector-resolving-in-books-by-def.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

20 lines
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Nassim Jahnke <nassim@njahnke.dev>
Date: Thu, 2 Jun 2022 20:35:58 +0200
Subject: [PATCH] Disable component selector resolving in books by default
diff --git a/src/main/java/net/minecraft/world/item/WrittenBookItem.java b/src/main/java/net/minecraft/world/item/WrittenBookItem.java
index a324df312d9bb87d9e0962f8028d900933e70c07..31911c09fe15753ae32fa39417bdc9e9de552a88 100644
--- a/src/main/java/net/minecraft/world/item/WrittenBookItem.java
+++ b/src/main/java/net/minecraft/world/item/WrittenBookItem.java
@@ -111,7 +111,7 @@ public class WrittenBookItem extends Item {
public static boolean resolveBookComponents(ItemStack book, @Nullable CommandSourceStack commandSource, @Nullable Player player) {
CompoundTag compoundTag = book.getTag();
- if (compoundTag != null && !compoundTag.getBoolean("resolved")) {
+ if (io.papermc.paper.configuration.GlobalConfiguration.get().itemValidation.resolveSelectorsInBooks && compoundTag != null && !compoundTag.getBoolean("resolved")) { // Paper
compoundTag.putBoolean("resolved", true);
if (!makeSureTagIsValid(compoundTag)) {
return false;