Paper/patches/server/0841-Use-thread-safe-random-in-ServerLoginPacketListenerI.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

19 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 11 Aug 2022 14:37:33 +0100
Subject: [PATCH] Use thread safe random in ServerLoginPacketListenerImpl
diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
index aac84898d2563bfb45c7d0884d65be2346d2911e..1c4f272219e68373eaae93fc5ea9af7d8f3fd6f9 100644
--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
@@ -50,6 +50,7 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener,
static final Logger LOGGER = LogUtils.getLogger();
private static final int MAX_TICKS_BEFORE_LOGIN = 600;
private static final Component DISCONNECT_UNEXPECTED_QUERY = Component.translatable("multiplayer.disconnect.unexpected_query_response");
+ private static final RandomSource RANDOM = new org.bukkit.craftbukkit.util.RandomSourceWrapper(new java.util.Random()); // Paper - This is called across threads, make safe
private final byte[] challenge;
final MinecraftServer server;
public final Connection connection;