Paper/patches/server/0866-fixed-entity-vehicle-collision-event-not-called.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

28 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: lukas81298 <lukas81298@gmail.com>
Date: Tue, 12 Jan 2021 14:41:38 +0100
Subject: [PATCH] fixed entity vehicle collision event not called
diff --git a/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java b/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java
index 350d931f99bea1291f890d87fca6ae644c1a9fe9..44a6118d3bd67a95180f750c17967561946e2e87 100644
--- a/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java
+++ b/src/main/java/net/minecraft/world/entity/vehicle/AbstractMinecart.java
@@ -149,7 +149,15 @@ public abstract class AbstractMinecart extends Entity {
@Override
public boolean canCollideWith(Entity other) {
- return Boat.canVehicleCollide(this, other);
+ // Paper start - fixed VehicleEntityCollisionEvent not called when colliding with player
+ boolean collides = Boat.canVehicleCollide(this, other);
+ if (!collides) {
+ return false;
+ }
+ org.bukkit.event.vehicle.VehicleEntityCollisionEvent collisionEvent = new org.bukkit.event.vehicle.VehicleEntityCollisionEvent((org.bukkit.entity.Vehicle) getBukkitEntity(), other.getBukkitEntity());
+
+ return collisionEvent.callEvent();
+ // Paper end
}
@Override