Paper/patches/server/0911-Fix-force-opening-enchantment-tables.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

31 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 26 Jan 2023 16:19:26 -0800
Subject: [PATCH] Fix force-opening enchantment tables
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
index 9531094aa2b551e5576b0af494cc141fd8cac007..e6326a7cefee568d7639cd3d0166910f8b965b80 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
@@ -402,7 +402,18 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
// If there isn't an enchant table we can force create one, won't be very useful though.
BlockPos pos = CraftLocation.toBlockPosition(location);
- this.getHandle().openMenu(((EnchantmentTableBlock) Blocks.ENCHANTING_TABLE).getMenuProvider(null, this.getHandle().level(), pos));
+ // Paper start
+ MenuProvider menuProvider = ((EnchantmentTableBlock) Blocks.ENCHANTING_TABLE).getMenuProvider(null, this.getHandle().level(), pos);
+ if (menuProvider == null) {
+ if (!force) {
+ return null;
+ }
+ menuProvider = new net.minecraft.world.SimpleMenuProvider((syncId, inventory, player) -> {
+ return new net.minecraft.world.inventory.EnchantmentMenu(syncId, inventory, net.minecraft.world.inventory.ContainerLevelAccess.create(this.getHandle().level(), pos));
+ }, Component.translatable("container.enchant"));
+ }
+ this.getHandle().openMenu(menuProvider);
+ // Paper end
if (force) {
this.getHandle().containerMenu.checkReachable = false;