Paper/patches/server/0918-Correctly-handle-ArmorStand-invisibility.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

26 lines
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 5 Mar 2023 14:38:21 -0800
Subject: [PATCH] Correctly handle ArmorStand invisibility
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
index 2c16cedf8cb2e4047415e056c419ed9c33c80e93..ccda0d7a96c201905f0f62dcb0e5b278a51dee9f 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
@@ -152,6 +152,14 @@ public class CraftArmorStand extends CraftLivingEntity implements ArmorStand {
this.getHandle().noPhysics = !gravity;
}
+ // Paper start - Armor Stand has its own invisible field
+ @Override
+ public void setInvisible(final boolean invisible) {
+ this.getHandle().setInvisible(invisible);
+ super.setInvisible(invisible);
+ }
+ // Paper end
+
@Override
public boolean isVisible() {
return !this.getHandle().isInvisible();