Paper/patches/server/0927-Treat-sequence-violations-like-they-should-be.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

19 lines
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 30 Mar 2023 03:13:58 +0100
Subject: [PATCH] Treat sequence violations like they should be
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index f53bb528e9682c554751fefe549fe823958a79dd..f06cbdef43e70cde315b0b4cb2d124efa1071618 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2011,6 +2011,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
public void ackBlockChangesUpTo(int sequence) {
if (sequence < 0) {
+ this.disconnect("Expected packet sequence nr >= 0", org.bukkit.event.player.PlayerKickEvent.Cause.ILLEGAL_ACTION); // Paper
throw new IllegalArgumentException("Expected packet sequence nr >= 0");
} else {
this.ackBlockChangesUpTo = Math.max(sequence, this.ackBlockChangesUpTo);