Paper/patches/server/0936-Fix-DamageCause-for-Falling-Blocks.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

23 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Doc <nachito94@msn.com>
Date: Mon, 1 May 2023 13:34:57 -0400
Subject: [PATCH] Fix DamageCause for Falling Blocks
diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
index 4ad092c25a17cfb3eae26316260ddeeb66a59cfd..1d9efbde8ec52965bbed22d82a095aa73b8db3b8 100644
--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
@@ -1086,6 +1086,11 @@ public class CraftEventFactory {
} else if (source.is(DamageTypes.SONIC_BOOM)) {
cause = DamageCause.SONIC_BOOM;
}
+ // Paper start - fix handle of Falling Blocks
+ else if (source.is(DamageTypes.FALLING_STALACTITE) || source.is(DamageTypes.FALLING_BLOCK) || source.is(DamageTypes.FALLING_ANVIL)) {
+ cause = DamageCause.FALLING_BLOCK;
+ }
+ // Paper end
return CraftEventFactory.callEntityDamageEvent(damager, entity, cause, modifiers, modifierFunctions, cancelled, source.isCritical()); // Paper - add critical damage API
} else if (source.is(DamageTypes.FELL_OUT_OF_WORLD)) {