Paper/patches/server/0949-fix-MapLike-spam-for-missing-key-selector.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

20 lines
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 14 Jun 2023 13:17:40 -0700
Subject: [PATCH] fix MapLike spam for missing key 'selector'
diff --git a/src/main/java/net/minecraft/world/level/gameevent/vibrations/VibrationSystem.java b/src/main/java/net/minecraft/world/level/gameevent/vibrations/VibrationSystem.java
index e7bd45e9834ffc6b94dd07cf69a685de66c9c37a..af5019716f487d9e4259b259712cf022f987603b 100644
--- a/src/main/java/net/minecraft/world/level/gameevent/vibrations/VibrationSystem.java
+++ b/src/main/java/net/minecraft/world/level/gameevent/vibrations/VibrationSystem.java
@@ -347,7 +347,7 @@ public interface VibrationSystem {
public static Codec<VibrationSystem.Data> CODEC = RecordCodecBuilder.create((instance) -> {
return instance.group(VibrationInfo.CODEC.optionalFieldOf("event").forGetter((vibrationsystem_a) -> {
return Optional.ofNullable(vibrationsystem_a.currentVibration);
- }), VibrationSelector.CODEC.fieldOf("selector").forGetter(VibrationSystem.Data::getSelectionStrategy), ExtraCodecs.NON_NEGATIVE_INT.fieldOf("event_delay").orElse(0).forGetter(VibrationSystem.Data::getTravelTimeInTicks)).apply(instance, (optional, vibrationselector, integer) -> {
+ }), Codec.optionalField("selector", VibrationSelector.CODEC).xmap(o -> o.orElseGet(VibrationSelector::new), Optional::of).forGetter(VibrationSystem.Data::getSelectionStrategy), ExtraCodecs.NON_NEGATIVE_INT.fieldOf("event_delay").orElse(0).forGetter(VibrationSystem.Data::getTravelTimeInTicks)).apply(instance, (optional, vibrationselector, integer) -> { // Paper - fix MapLike spam for missing "selector" in 1.19.2
return new VibrationSystem.Data((VibrationInfo) optional.orElse(null), vibrationselector, integer, true); // CraftBukkit - decompile error
});
});