Paper/patches/server/0998-Fix-NPE-on-Boat-getStatus.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

33 lines
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: LemonCaramel <admin@caramel.moe>
Date: Mon, 10 Apr 2023 20:48:26 +0900
Subject: [PATCH] Fix NPE on Boat getStatus
Boat status is null until the entity is added to the world and the tick() method is called.
== AT ==
public net.minecraft.world.entity.vehicle.Boat getStatus()Lnet/minecraft/world/entity/vehicle/Boat$Status;
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftBoat.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftBoat.java
index d161cbf9c83cd78593864850b98f688da2c85aa5..859f233197ebe738511011e36668c4eb5d4b7d8e 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftBoat.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftBoat.java
@@ -88,6 +88,17 @@ public class CraftBoat extends CraftVehicle implements Boat {
@Override
public Status getStatus() {
+ // Paper start
+ final net.minecraft.world.entity.vehicle.Boat handle = this.getHandle();
+ if (handle.status == null) {
+ if (handle.valid && !handle.updatingSectionStatus) {
+ // Don't actually set the status because it would skew the old status check in the next tick
+ return CraftBoat.boatStatusFromNms(handle.getStatus());
+ } else {
+ return Status.NOT_IN_WORLD;
+ }
+ }
+ // Paper end
return CraftBoat.boatStatusFromNms(this.getHandle().status);
}