Paper/patches/api/0161-BlockDestroyEvent.patch
Jake Potrebic f9c7f2a5c1
Begin switching to JSpecify annotations (#11448)
* Begin switching to JSpecify annotations

* more

* fixes
2024-09-29 12:52:13 -07:00

139 lines
4.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 6 Feb 2019 00:19:33 -0500
Subject: [PATCH] BlockDestroyEvent
Adds an event for when the server is going to destroy a current block,
potentially causing it to drop. This event can be cancelled to avoid
the block destruction, such as preventing signs from popping when
floating in the air.
This can replace many uses of BlockPhysicsEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/block/BlockDestroyEvent.java b/src/main/java/com/destroystokyo/paper/event/block/BlockDestroyEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..122ccdef02c292c5705a6ac0a96e6095d28bd7bf
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/block/BlockDestroyEvent.java
@@ -0,0 +1,120 @@
+package com.destroystokyo.paper.event.block;
+
+import org.bukkit.block.Block;
+import org.bukkit.block.data.BlockData;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.block.BlockExpEvent;
+import org.jetbrains.annotations.ApiStatus;
+import org.jspecify.annotations.NullMarked;
+
+/**
+ * Fired anytime the server intends to 'destroy' a block through some triggering reason.
+ * This does not fire anytime a block is set to air, but only with more direct triggers such
+ * as physics updates, pistons, Entities changing blocks, commands set to "Destroy".
+ * <p>
+ * This event is associated with the game playing a sound effect at the block in question, when
+ * something can be described as "intend to destroy what is there",
+ * <p>
+ * Events such as leaves decaying, pistons retracting (where the block is moving), does NOT fire this event.
+ */
+@NullMarked
+public class BlockDestroyEvent extends BlockExpEvent implements Cancellable {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private final BlockData newState;
+ private boolean willDrop;
+ private boolean playEffect = true;
+ private BlockData effectBlock;
+
+ private boolean cancelled;
+
+ @ApiStatus.Internal
+ public BlockDestroyEvent(final Block block, final BlockData newState, final BlockData effectBlock, final int xp, final boolean willDrop) {
+ super(block, xp);
+ this.newState = newState;
+ this.effectBlock = effectBlock;
+ this.willDrop = willDrop;
+ }
+
+ /**
+ * Get the effect that will be played when the block is broken.
+ *
+ * @return block break effect
+ */
+ public BlockData getEffectBlock() {
+ return this.effectBlock;
+ }
+
+ /**
+ * Sets the effect that will be played when the block is broken.
+ * Note: {@link BlockDestroyEvent#playEffect()} must be {@code true} in order for this effect to be
+ * played.
+ *
+ * @param effectBlock block effect
+ */
+ public void setEffectBlock(final BlockData effectBlock) {
+ this.effectBlock = effectBlock;
+ }
+
+ /**
+ * @return The new state of this block (Air, or a Fluid type)
+ */
+ public BlockData getNewState() {
+ return this.newState.clone();
+ }
+
+ /**
+ * @return If the server is going to drop the block in question with this destroy event
+ */
+ public boolean willDrop() {
+ return this.willDrop;
+ }
+
+ /**
+ * @param willDrop If the server is going to drop the block in question with this destroy event
+ */
+ public void setWillDrop(final boolean willDrop) {
+ this.willDrop = willDrop;
+ }
+
+ /**
+ * @return If the server is going to play the sound effect for this destruction
+ */
+ public boolean playEffect() {
+ return this.playEffect;
+ }
+
+ /**
+ * @param playEffect If the server should play the sound effect for this destruction
+ */
+ public void setPlayEffect(final boolean playEffect) {
+ this.playEffect = playEffect;
+ }
+
+ /**
+ * @return If the event is cancelled, meaning the block will not be destroyed
+ */
+ @Override
+ public boolean isCancelled() {
+ return this.cancelled;
+ }
+
+ /**
+ * If the event is cancelled, the block will remain in its previous state.
+ */
+ @Override
+ public void setCancelled(final boolean cancel) {
+ this.cancelled = cancel;
+ }
+
+ @Override
+ public HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+}