mirror of
https://github.com/PaperMC/Paper.git
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54 lines
2.2 KiB
Diff
54 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Fri, 12 Mar 2021 19:20:03 -0800
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Subject: [PATCH] Adds PlayerArmSwingEvent
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diff --git a/src/main/java/io/papermc/paper/event/player/PlayerArmSwingEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerArmSwingEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..84dfb8da90c5f21d0f8899eca57bcb8b58614ca9
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--- /dev/null
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+++ b/src/main/java/io/papermc/paper/event/player/PlayerArmSwingEvent.java
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@@ -0,0 +1,29 @@
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+package io.papermc.paper.event.player;
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.player.PlayerAnimationEvent;
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+import org.bukkit.event.player.PlayerAnimationType;
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+import org.bukkit.inventory.EquipmentSlot;
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+import org.jetbrains.annotations.ApiStatus;
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+import org.jspecify.annotations.NullMarked;
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+
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+@NullMarked
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+public class PlayerArmSwingEvent extends PlayerAnimationEvent {
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+
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+ private final EquipmentSlot equipmentSlot;
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+
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+ @ApiStatus.Internal
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+ public PlayerArmSwingEvent(final Player player, final EquipmentSlot equipmentSlot) {
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+ super(player, equipmentSlot == EquipmentSlot.HAND ? PlayerAnimationType.ARM_SWING : PlayerAnimationType.OFF_ARM_SWING);
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+ this.equipmentSlot = equipmentSlot;
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+ }
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+
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+ /**
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+ * Returns the hand of the arm swing.
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+ *
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+ * @return the hand
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+ */
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+ public EquipmentSlot getHand() {
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+ return this.equipmentSlot;
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+ }
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+}
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diff --git a/src/main/java/org/bukkit/event/player/PlayerAnimationEvent.java b/src/main/java/org/bukkit/event/player/PlayerAnimationEvent.java
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index eb722a1e3b987b86fae2fa8346606fa15fada26f..11c27b1a4a749e129ed4b2d906c315d97a4b66e7 100644
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--- a/src/main/java/org/bukkit/event/player/PlayerAnimationEvent.java
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+++ b/src/main/java/org/bukkit/event/player/PlayerAnimationEvent.java
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@@ -7,6 +7,7 @@ import org.jetbrains.annotations.NotNull;
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/**
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* Represents a player animation event
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+ * <br>Use {@link io.papermc.paper.event.player.PlayerArmSwingEvent} for determining which arm was swung.
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*/
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public class PlayerAnimationEvent extends PlayerEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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