Paper/patches/server/0390-Don-t-require-FACING-data.patch
Spottedleaf 8c5b837e05 Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.

Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.

Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.

Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.

Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-18 23:00:59 -08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Sun, 23 Aug 2020 19:01:04 +0200
Subject: [PATCH] Don't require FACING data
diff --git a/src/main/java/net/minecraft/core/dispenser/DefaultDispenseItemBehavior.java b/src/main/java/net/minecraft/core/dispenser/DefaultDispenseItemBehavior.java
index c90bce6777d24821758d1830e6c6c6c72e19703f..39c96f5db6e90a470404c6387fa0c1d5531822e5 100644
--- a/src/main/java/net/minecraft/core/dispenser/DefaultDispenseItemBehavior.java
+++ b/src/main/java/net/minecraft/core/dispenser/DefaultDispenseItemBehavior.java
@@ -14,6 +14,7 @@ import org.bukkit.event.block.BlockDispenseEvent;
// CraftBukkit end
public class DefaultDispenseItemBehavior implements DispenseItemBehavior {
+ private Direction enumdirection; // Paper - cache facing direction
private static final int DEFAULT_ACCURACY = 6;
@@ -29,15 +30,16 @@ public class DefaultDispenseItemBehavior implements DispenseItemBehavior {
@Override
public final ItemStack dispense(BlockSource pointer, ItemStack stack) {
+ enumdirection = pointer.state().getValue(DispenserBlock.FACING); // Paper - cache facing direction
ItemStack itemstack1 = this.execute(pointer, stack);
this.playSound(pointer);
- this.playAnimation(pointer, (Direction) pointer.state().getValue(DispenserBlock.FACING));
+ this.playAnimation(pointer, enumdirection); // Paper - cache facing direction
return itemstack1;
}
protected ItemStack execute(BlockSource pointer, ItemStack stack) {
- Direction enumdirection = (Direction) pointer.state().getValue(DispenserBlock.FACING);
+ // Paper - cached enum direction
Position iposition = DispenserBlock.getDispensePosition(pointer);
ItemStack itemstack1 = stack.split(1);