Paper/patches/server/0463-MC-4-Fix-item-position...

51 lines
2.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <blake.galbreath@gmail.com>
Date: Tue, 8 Dec 2020 20:24:52 -0600
Subject: [PATCH] MC-4: Fix item position desync
This fixes item position desync (MC-4) by running the item coordinates
through the encode/decode methods of the packet that causes the precision
loss, which forces the server to lose the same precision as the client
keeping them in sync.
diff --git a/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java b/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
index ffec3deb9bcd31d51974c1deda2e76bc8374e5c5..a3d247c93ac1a2d872ff0e3841efc3d7b84fcbc1 100644
--- a/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
+++ b/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
@@ -9,12 +9,12 @@ public class VecDeltaCodec {
@VisibleForTesting
static long encode(double value) {
- return Math.round(value * 4096.0);
+ return Math.round(value * 4096.0); // Paper - Fix MC-4; diff on change
}
@VisibleForTesting
static double decode(long value) {
- return (double)value / 4096.0;
+ return value / 4096.0; // Paper - Fix MC-4; diff on change
}
public Vec3 decode(long x, long y, long z) {
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 717d596b2479a66861a83445ed87f40c7c0f69d8..31911870e5056391d67c49fa68d59010534bf35f 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -4212,6 +4212,16 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
return;
}
// Paper end - Block invalid positions and bounding box
+ // Paper start - Fix MC-4
+ if (this instanceof ItemEntity) {
+ if (io.papermc.paper.configuration.GlobalConfiguration.get().misc.fixEntityPositionDesync) {
+ // encode/decode from ClientboundMoveEntityPacket
+ x = Mth.lfloor(x * 4096.0) * (1 / 4096.0);
+ y = Mth.lfloor(y * 4096.0) * (1 / 4096.0);
+ z = Mth.lfloor(z * 4096.0) * (1 / 4096.0);
+ }
+ }
+ // Paper end - Fix MC-4
if (this.position.x != x || this.position.y != y || this.position.z != z) {
this.position = new Vec3(x, y, z);
int i = Mth.floor(x);