Paper/patches/server/0540-Fix-PlayerBucketEmptyEvent-result-itemstack.patch
Spottedleaf 8c5b837e05 Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.

Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.

Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.

Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.

Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-18 23:00:59 -08:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 20 May 2021 22:16:37 -0700
Subject: [PATCH] Fix PlayerBucketEmptyEvent result itemstack
Fixes SPIGOT-2560: https://hub.spigotmc.org/jira/projects/SPIGOT/issues/SPIGOT-2560
diff --git a/src/main/java/net/minecraft/world/item/BucketItem.java b/src/main/java/net/minecraft/world/item/BucketItem.java
index a6aaef9de23bf8084ab13c8f704e9f59de3acdcf..002e2f8e956b2631529e2189be225385dfb501df 100644
--- a/src/main/java/net/minecraft/world/item/BucketItem.java
+++ b/src/main/java/net/minecraft/world/item/BucketItem.java
@@ -40,6 +40,8 @@ import org.bukkit.event.player.PlayerBucketFillEvent;
public class BucketItem extends Item implements DispensibleContainerItem {
+ private static @Nullable ItemStack itemLeftInHandAfterPlayerBucketEmptyEvent = null; // Paper - Fix PlayerBucketEmptyEvent result itemstack
+
public final Fluid content;
public BucketItem(Fluid fluid, Item.Properties settings) {
@@ -125,6 +127,13 @@ public class BucketItem extends Item implements DispensibleContainerItem {
}
public static ItemStack getEmptySuccessItem(ItemStack stack, Player player) {
+ // Paper start - Fix PlayerBucketEmptyEvent result itemstack
+ if (itemLeftInHandAfterPlayerBucketEmptyEvent != null) {
+ ItemStack itemInHand = itemLeftInHandAfterPlayerBucketEmptyEvent;
+ itemLeftInHandAfterPlayerBucketEmptyEvent = null;
+ return itemInHand;
+ }
+ // Paper end - Fix PlayerBucketEmptyEvent result itemstack
return !player.hasInfiniteMaterials() ? new ItemStack(Items.BUCKET) : stack;
}
@@ -182,6 +191,7 @@ public class BucketItem extends Item implements DispensibleContainerItem {
((ServerPlayer) entityhuman).getBukkitEntity().updateInventory(); // SPIGOT-4541
return false;
}
+ itemLeftInHandAfterPlayerBucketEmptyEvent = event.getItemStack() != null ? event.getItemStack().equals(CraftItemStack.asNewCraftStack(net.minecraft.world.item.Items.BUCKET)) ? null : CraftItemStack.asNMSCopy(event.getItemStack()) : ItemStack.EMPTY; // Paper - Fix PlayerBucketEmptyEvent result itemstack
}
// CraftBukkit end
if (!flag2) {