Paper/patches/server/0586-Goat-ram-API.patch
Spottedleaf 8c5b837e05 Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.

Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.

Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.

Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.

Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-18 23:00:59 -08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Seggan <segganew@gmail.com>
Date: Thu, 5 Aug 2021 13:10:27 -0400
Subject: [PATCH] Goat ram API
diff --git a/src/main/java/net/minecraft/world/entity/animal/goat/Goat.java b/src/main/java/net/minecraft/world/entity/animal/goat/Goat.java
index cccf0084d273eaded91abe249d39a843f11d351b..14e02f9b0169db8388c515a68315ad5cc3f13d22 100644
--- a/src/main/java/net/minecraft/world/entity/animal/goat/Goat.java
+++ b/src/main/java/net/minecraft/world/entity/animal/goat/Goat.java
@@ -395,4 +395,15 @@ public class Goat extends Animal {
public static boolean checkGoatSpawnRules(EntityType<? extends Animal> entityType, LevelAccessor world, EntitySpawnReason spawnReason, BlockPos pos, RandomSource random) {
return world.getBlockState(pos.below()).is(BlockTags.GOATS_SPAWNABLE_ON) && isBrightEnoughToSpawn(world, pos);
}
+
+ // Paper start - Goat ram API
+ public void ram(net.minecraft.world.entity.LivingEntity entity) {
+ Brain<Goat> brain = this.getBrain();
+ brain.setMemory(MemoryModuleType.RAM_TARGET, entity.position());
+ brain.eraseMemory(MemoryModuleType.RAM_COOLDOWN_TICKS);
+ brain.eraseMemory(MemoryModuleType.BREED_TARGET);
+ brain.eraseMemory(MemoryModuleType.TEMPTING_PLAYER);
+ brain.setActiveActivityIfPossible(net.minecraft.world.entity.schedule.Activity.RAM);
+ }
+ // Paper end - Goat ram API
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftGoat.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftGoat.java
index 65fcb36e849da6949c123a6f3672b485036f368e..2c21de478bff9cdf13ba46cd041831d54c11e924 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftGoat.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftGoat.java
@@ -48,4 +48,11 @@ public class CraftGoat extends CraftAnimals implements Goat {
public void setScreaming(boolean screaming) {
this.getHandle().setScreamingGoat(screaming);
}
+
+ // Paper start - Goat ram API
+ @Override
+ public void ram(@org.jetbrains.annotations.NotNull org.bukkit.entity.LivingEntity entity) {
+ this.getHandle().ram(((CraftLivingEntity) entity).getHandle());
+ }
+ // Paper end
}