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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
79 lines
3.5 KiB
Diff
79 lines
3.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Mon, 6 Jul 2020 20:46:50 -0700
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Subject: [PATCH] Improve inlining for some hot BlockBehavior and FluidState
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methods
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diff --git a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
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index 83a3c877f2969549ea154ad86687e96fdf34d881..0665ca48fe2f8ab1ce1c0306b11be19b06445f74 100644
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--- a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
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+++ b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
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@@ -969,15 +969,15 @@ public abstract class BlockBehaviour implements FeatureElement {
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return this.shapeExceedsCube; // Paper - moved into shape cache init
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}
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- public boolean useShapeForLightOcclusion() {
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+ public final boolean useShapeForLightOcclusion() { // Paper - Perf: Final for inlining
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return this.useShapeForLightOcclusion;
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}
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- public int getLightEmission() {
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+ public final int getLightEmission() { // Paper - Perf: Final for inlining
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return this.lightEmission;
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}
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- public boolean isAir() {
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+ public final boolean isAir() { // Paper - Perf: Final for inlining
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return this.isAir;
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}
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@@ -1055,7 +1055,7 @@ public abstract class BlockBehaviour implements FeatureElement {
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return this.solidRender;
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}
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- public boolean canOcclude() {
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+ public final boolean canOcclude() { // Paper - Perf: Final for inlining
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return this.canOcclude;
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}
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@@ -1276,11 +1276,11 @@ public abstract class BlockBehaviour implements FeatureElement {
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return this.getBlock().builtInRegistryHolder().is(key);
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}
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- public FluidState getFluidState() {
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+ public final FluidState getFluidState() { // Paper - Perf: Final for inlining
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return this.fluidState;
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}
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- public boolean isRandomlyTicking() {
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+ public final boolean isRandomlyTicking() { // Paper - Perf: Final for inlining
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return this.isRandomlyTicking;
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}
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diff --git a/src/main/java/net/minecraft/world/level/material/FluidState.java b/src/main/java/net/minecraft/world/level/material/FluidState.java
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index 8310cb22e2e75d8b2cca32bfe076fdafabb1b0ec..87adfe152abd1b8b4d547034576883c5d1cdf134 100644
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--- a/src/main/java/net/minecraft/world/level/material/FluidState.java
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+++ b/src/main/java/net/minecraft/world/level/material/FluidState.java
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@@ -26,9 +26,11 @@ public final class FluidState extends StateHolder<Fluid, FluidState> {
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public static final Codec<FluidState> CODEC = codec(BuiltInRegistries.FLUID.byNameCodec(), Fluid::defaultFluidState).stable();
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public static final int AMOUNT_MAX = 9;
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public static final int AMOUNT_FULL = 8;
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+ protected final boolean isEmpty; // Paper - Perf: moved from isEmpty()
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public FluidState(Fluid fluid, Reference2ObjectArrayMap<Property<?>, Comparable<?>> propertyMap, MapCodec<FluidState> codec) {
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super(fluid, propertyMap, codec);
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+ this.isEmpty = fluid.isEmpty(); // Paper - Perf: moved from isEmpty()
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}
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public Fluid getType() {
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@@ -44,7 +46,7 @@ public final class FluidState extends StateHolder<Fluid, FluidState> {
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}
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public boolean isEmpty() {
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- return this.getType().isEmpty();
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+ return this.isEmpty; // Paper - Perf: moved into constructor
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}
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public float getHeight(BlockGetter world, BlockPos pos) {
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