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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
40 lines
2.6 KiB
Diff
40 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: aerulion <aerulion@gmail.com>
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Date: Mon, 21 Aug 2023 04:36:07 +0200
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Subject: [PATCH] Add BlockFace to BlockDamageEvent
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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index 3bd4ab8161c29bb8df2ba496a4430393b6593476..0da6496c18341c01fc4551ead7e740a6037dcf31 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -259,7 +259,7 @@ public class ServerPlayerGameMode {
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}
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return;
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}
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- org.bukkit.event.block.BlockDamageEvent blockEvent = CraftEventFactory.callBlockDamageEvent(this.player, pos, this.player.getInventory().getSelected(), f >= 1.0f);
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+ org.bukkit.event.block.BlockDamageEvent blockEvent = CraftEventFactory.callBlockDamageEvent(this.player, pos, direction, this.player.getInventory().getSelected(), f >= 1.0f); // Paper - Add BlockFace to BlockDamageEvent
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if (blockEvent.isCancelled()) {
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// Let the client know the block still exists
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diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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index b1ce440bc5c8b77654213a4630851daef3f15d60..8853f0cfebfe56fd2aa3ec975701b5ffaad46257 100644
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--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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@@ -660,13 +660,13 @@ public class CraftEventFactory {
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/**
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* BlockDamageEvent
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*/
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- public static BlockDamageEvent callBlockDamageEvent(ServerPlayer who, BlockPos pos, ItemStack itemstack, boolean instaBreak) {
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+ public static BlockDamageEvent callBlockDamageEvent(ServerPlayer who, BlockPos pos, Direction direction, ItemStack itemstack, boolean instaBreak) { // Paper - Add BlockFace to BlockDamageEvent
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Player player = who.getBukkitEntity();
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CraftItemStack itemInHand = CraftItemStack.asCraftMirror(itemstack);
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Block blockClicked = CraftBlock.at(who.level(), pos);
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- BlockDamageEvent event = new BlockDamageEvent(player, blockClicked, itemInHand, instaBreak);
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+ BlockDamageEvent event = new BlockDamageEvent(player, blockClicked, CraftBlock.notchToBlockFace(direction), itemInHand, instaBreak); // Paper - Add BlockFace to BlockDamageEvent
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player.getServer().getPluginManager().callEvent(event);
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return event;
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