Paper/patches/server/0873-Fix-spigot-s-Forced-Stats.patch
Spottedleaf 8c5b837e05 Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.

Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.

Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.

Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.

Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-18 23:00:59 -08:00

55 lines
2.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: The456gamer <the456gamer@the456gamer.dev>
Date: Mon, 28 Aug 2023 01:32:39 +0100
Subject: [PATCH] Fix spigot's Forced-Stats
moves the loading after vanilla loading, so it overrides the values.
disables saving any forced stats, so it stays at the same value (without enabling disableStatSaving)
fixes stat initialization to not cause a NullPointerException
diff --git a/src/main/java/net/minecraft/stats/ServerStatsCounter.java b/src/main/java/net/minecraft/stats/ServerStatsCounter.java
index ec437644adff6a6ec1e3fe2dd3a6354edafde1db..da7e1a69ecb4e6b3be2d8544ac406aa519bd196e 100644
--- a/src/main/java/net/minecraft/stats/ServerStatsCounter.java
+++ b/src/main/java/net/minecraft/stats/ServerStatsCounter.java
@@ -48,13 +48,6 @@ public class ServerStatsCounter extends StatsCounter {
public ServerStatsCounter(MinecraftServer server, File file) {
this.server = server;
this.file = file;
- // Spigot start
- for ( Map.Entry<ResourceLocation, Integer> entry : org.spigotmc.SpigotConfig.forcedStats.entrySet() )
- {
- Stat<ResourceLocation> wrapper = Stats.CUSTOM.get( entry.getKey() );
- this.stats.put( wrapper, entry.getValue().intValue() );
- }
- // Spigot end
if (file.isFile()) {
try {
this.parseLocal(server.getFixerUpper(), FileUtils.readFileToString(file));
@@ -65,6 +58,18 @@ public class ServerStatsCounter extends StatsCounter {
}
}
+ // Paper start - Moved after stat fetching for player state file
+ // Moves the loading after vanilla loading, so it overrides the values.
+ // Disables saving any forced stats, so it stays at the same value (without enabling disableStatSaving)
+ // Fixes stat initialization to not cause a NullPointerException
+ // Spigot start
+ for ( Map.Entry<ResourceLocation, Integer> entry : org.spigotmc.SpigotConfig.forcedStats.entrySet() )
+ {
+ Stat<ResourceLocation> wrapper = Stats.CUSTOM.get(java.util.Objects.requireNonNull(BuiltInRegistries.CUSTOM_STAT.getValue(entry.getKey()))); // Paper - ensured by SpigotConfig#stats
+ this.stats.put( wrapper, entry.getValue().intValue() );
+ }
+ // Spigot end
+ // Paper end - Moved after stat fetching for player state file
}
public void save() {
@@ -80,6 +85,7 @@ public class ServerStatsCounter extends StatsCounter {
@Override
public void setValue(Player player, Stat<?> stat, int value) {
if ( org.spigotmc.SpigotConfig.disableStatSaving ) return; // Spigot
+ if (stat.getType() == Stats.CUSTOM && stat.getValue() instanceof final ResourceLocation resourceLocation && org.spigotmc.SpigotConfig.forcedStats.get(resourceLocation) != null) return; // Paper - disable saving forced stats
super.setValue(player, stat, value);
this.dirty.add(stat);
}