mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-21 18:15:54 +01:00
8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
54 lines
2.6 KiB
Diff
54 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Cryptite <cryptite@gmail.com>
|
|
Date: Mon, 1 May 2023 16:22:43 -0500
|
|
Subject: [PATCH] Add PlayerShieldDisableEvent
|
|
|
|
Called whenever a players shield is disabled. This is mainly caused by
|
|
attacking players or monsters that carry axes.
|
|
|
|
The event, while similar to the PlayerItemCooldownEvent, offers other
|
|
behaviour and can hence not be implemented as a childtype of said event.
|
|
Specifically, cancelling the event prevents the game events from being
|
|
sent to the player.
|
|
|
|
Plugins listening to just the PlayerItemCooldownEvent may not want said
|
|
sideeffects, meaning the disable event cannot share a handlerlist with
|
|
the cooldown event
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
|
|
index a19a795deaa7f46c92b97912e2ade006bc90c2d5..61d412c4f1ebd55661cc3f0260468e3ac0efe0bb 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
|
|
@@ -970,7 +970,7 @@ public abstract class Player extends LivingEntity {
|
|
ItemStack itemstack = this.getItemBlockingWith();
|
|
|
|
if (attacker.canDisableShield() && itemstack != null) {
|
|
- this.disableShield(itemstack);
|
|
+ this.disableShield(itemstack, attacker); // Paper - Add PlayerShieldDisableEvent
|
|
}
|
|
|
|
}
|
|
@@ -1463,8 +1463,21 @@ public abstract class Player extends LivingEntity {
|
|
this.attack(target);
|
|
}
|
|
|
|
+ @io.papermc.paper.annotation.DoNotUse @Deprecated // Paper - Add PlayerShieldDisableEvent
|
|
public void disableShield(ItemStack shield) {
|
|
- this.getCooldowns().addCooldown(shield, 100);
|
|
+ // Paper start - Add PlayerShieldDisableEvent
|
|
+ this.disableShield(shield, null);
|
|
+ }
|
|
+ public void disableShield(ItemStack shield, @Nullable LivingEntity attacker) {
|
|
+ final org.bukkit.entity.Entity finalAttacker = attacker != null ? attacker.getBukkitEntity() : null;
|
|
+ if (finalAttacker != null) {
|
|
+ final io.papermc.paper.event.player.PlayerShieldDisableEvent shieldDisableEvent = new io.papermc.paper.event.player.PlayerShieldDisableEvent((org.bukkit.entity.Player) getBukkitEntity(), finalAttacker, 100);
|
|
+ if (!shieldDisableEvent.callEvent()) return;
|
|
+ this.getCooldowns().addCooldown(shield, shieldDisableEvent.getCooldown());
|
|
+ } else {
|
|
+ this.getCooldowns().addCooldown(shield, 100);
|
|
+ }
|
|
+ // Paper end - Add PlayerShieldDisableEvent
|
|
this.stopUsingItem();
|
|
this.level().broadcastEntityEvent(this, (byte) 30);
|
|
}
|