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Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
27 lines
1.3 KiB
Diff
27 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Luis <luisc99@icloud.com>
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Date: Thu, 11 Jan 2024 19:58:23 +0100
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Subject: [PATCH] Add api for spawn egg texture colors
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diff --git a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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index 789f98d0a6bbe240714ae965dfa1312439ce09cf..0d530bcefc0ceb00a60a70d454ec96d24de8c7e5 100644
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--- a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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+++ b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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@@ -637,6 +637,15 @@ public final class CraftMagicNumbers implements UnsafeValues {
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}
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// Paper end
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+ // Paper start - spawn egg color visibility
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+ @Override
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+ public org.bukkit.Color getSpawnEggLayerColor(final EntityType entityType, final int layer) {
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+ final net.minecraft.world.entity.EntityType<?> nmsType = org.bukkit.craftbukkit.entity.CraftEntityType.bukkitToMinecraft(entityType);
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+ final net.minecraft.world.item.SpawnEggItem eggItem = net.minecraft.world.item.SpawnEggItem.byId(nmsType);
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+ return eggItem == null ? null : org.bukkit.Color.fromRGB(eggItem.getColor(layer));
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+ }
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+ // Paper end - spawn egg color visibility
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+
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/**
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* This helper class represents the different NBT Tags.
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* <p>
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